Monopoly: The Drinking Game
Yes, I had so much time on my hands I created a monopoly drinking game.  The only one in existence to my knowledge, but I didn't look for another one.  Parker Brothers did not give me permission to use their trademark name and it is borrowed with no infringement intended.  And also, to be nice to the Homestead people and see that they don't have to kick me off, at no point did I say this game must be played with intoxicating beverages nor do I encourage the use of intoxicants with this game.  Soda will work just fine.
All rules for setting up and taking turns are the same as for a normal monopoly game.  Utilities are removed, for they cannot be purchased in this Monopoly.
~ Property ~
If a player lands on a property that is un-owned and wants to purchase it, he may pay the bank the purchase price and obtain the property, but must also take as many drinks as are equal to the first digit of the purchase price.

Once a player has a monopoly, he may build on his property.  For each house or hotel he builds, the player must take one drink in addition to paying the stated price for each house or hotel.

~ Rent ~
If a player lands on a piece of property that is owned by another player, he must pay rent, but there are no drinking penalties.  

If that property is part of a monopoly, the player must pay the rent and take 1 drink.  

If the property has houses, the player must take one drink for every house on the property and 5 drinks for each hotel in addition to the 1 "monopoly drink."
~ Railroads ~
The same rules for purchasing property apply to railroads.

If a player lands on a railroad that is owned by another player he must take:
1 drink if 1 railroad is owned
2 drinks if 2 railroads are owned
3 drinks if 3 railroads are owned
4 drinks if 4 railroads are owned

If a player lands on his own railroad, he must take 1 drink, no matter how many railroads are owned.

~ Utilities ~
If a player lands on a utility, he must roll the die.  The number rolled is the number of drinks the player must take.

~ Jail ~
If a player lands on the go to jail space or draws a go to jail card, then it is for "drunk and disorderly conduct."  A waterfall is begun on the player's left, which will proceed around the board clockwise.  

If a player decides to forgo paying bail and instead tries to roll for release, for every unsuccessful roll, the player must add up the numbers on the dice and take that number of drinks.

~ Free Parking ~
If a player lands on free parking, then all players must take one drink as a celebratory toast.

~ Community Chest and Chance ~
A player landing on the Community Chest or Chance card must take 1 drink for luck before drawing a card.

E-Mail Me

Wanna be paid to surf? Try here. It works for me.

Yeah, yeah, I complain about those site adds, but I am addicted to CDNow and can honestly say they have been one of the best retail businesses I have ever interacted with, and I worked in retail for 2 years. Since they've been so wonderful, I will happily plug them here.


CDNOW




Create your own website at www.homestead.com!