Memorizing which letter goes with which sound is difficult for many children, especially dyslexics. When key words are built into the shapes of the letters, the alphabet makes sense. This is a variation of Go Fish, which young beginners like to play. A picture-letter is matched to a plain one, and winning is based on luck and not skill. Teaching phonics with mnemonics has been supported by research, but this technique is often ignored.
THE PACKETS GAME
Beginners learn to blend sounds by making three-letter words out of movable letters.
Matching colors on the back win.
Ready-made packets. No need to hunt for letters and words.
Only a few letters to choose from in each of 64 packets.
The cards have small versions of the picture-letters from the Mnemonic Picture Game to make spelling easier.
SPELLING WITH CLUES
All ages. Clues pages and words pages for one-syllable phonetic words.
This approach is easier than decoding and easier than
out-of-the-air spelling.
It speeds up both decoding and memorized spelling. Helps students who have trouble with blending, sequencing, auditory discrimination, and retrieval. Spelling makes sense when students can see the letters in their beginning, middle, and ending positions.
THE TRADING GAME - A SYLLABICATION GAME
152 games - grade 2 and up through grade 5 and up.
Takes the boredom out of decoding detached syllables.
Parallel Dividing Pages for learning the rules.
Winning is based on luck and strategy, not decoding skill.
THE COLOR CODE
Color-coded vowels are matched to colored key-word pictures.
The key-word pictures are mnemonically linked with their colors. For example, elephants are gray, and so is short e.
Only 11 colors plus black and white.
No need to guess at words with "crazy" spellings.
The vowel pack and vowel games provide ear training.
Color-matching games for decoding and practicing essential words.
Make all reading programs easier.
Used successfully for more than forty years.
NINE RETOLD TALES
Grades 2 to 4. Time-tested classics with eventful stories for pupils who need a controlled reading vocabulary (controlled by number) but are bored with
easy reading books.
Large print and controlled vocabulary foster fluency.
The vocabulary for each book can be prepared by using the Color Code Games.
For the youngest beginners - phonics with mnemonics and easy spelling games
152 syllabication games for the transition to advanced reading
Logjam-breaking use of color-coded vowels and spelling clues
Games and stories that head off boredom.
Click the blue circles for more information.
TAPES AND RULES
Ear-training and spelling rules for tutors and older pupils. Audio-tape and charts.
For the transition from three-letter words to a varied vocabulary.
Combine color-coded vowels with packets and spelling clues.
Use with any reading program to make both word recognition
and spelling easier.
The number of words is controlled to avoid laborious decoding. Fewer words than Spelling With Clues but more advanced than three-letter packets--for the transition between the two.
The packets have movable letters in ready-made packets.
The cards are for children who no longer need movable letters.