The change-up must be thrown often in order to develop it. It can be a frustrating pitch at first but with repetition it will become an effective weapon. Experiment. Play around with grips until you find one that feels comfortable to you. Having a change-up causes the hitter to double his thinking at the plate. Throwing a fastball following a change always makes the fastball seem faster. The change-up disrupts timing, is easy on the arm and is great fun when you tie a batter into knots. The time you devote to practicing the change-up will pay great dividends!
THE PITCHING GAME ... Some things to consider:
Practice pitching. A pitcher only gets better by throwing. Have them use the drills and work off the mound. Being an effective pitcher, being able to have control, can't happen by throwing once a week. Pitchers must do their "pitching homework" in order to improve.
Anticipate / Field the position. Pitching to the plate is just one part of the equation. Once a pitcher releases the ball, he becomes the 5th infielder. Make sure they know the situation and where to go with the ball when it is hit. Examples: ** Any ball hit to the right side of the infield requires the pitcher to break to cover 1st automatically. ** Whenever a runner is on third base, it is the pitcher's responsibility to cover home on any ball that goes by the catcher. (If you've watched enough games in Little League, you realize that this is the main source of run production.) ** Field bunts and comebackers. Never barehand the ball unless it has come to a complete stop.
Get that first strike in on the batter. This gives the pitcher a tremendous advantage to be ahead in the count. Walks are poison. Not only do they give the opposition baserunners, but walks tax your player's arm and bore their defensive teammates to death. The old baseball adage is "you can't catch a walk." Let them hit it. Really. The odds are in favor of the defense 9 to 1 when the ball goes into play.
Coaches count pitches. Particularly early in the season. Do not overwork young arms. Get into the practice of splitting games with your pitchers. Their arms are not ready for heavy workloads. Use 3 pitchers in a game (just like you would do with your rightfielders). Arms stay fresh. Pitchers can come back later in the week and they will thrive on the regular work rather than appearing just once a week. This requires coaches to pay less attention to the scoreboard, but it will help to develop and preserve pitchers. As the weather gets warmer and the pitchers stronger, you can then stretch the innings out. Remember, count pitches not innings. Rule of thumb: Start the kids at 30 - 35 pitches and then add in increments of ten. Signs of fatigue include: shortness of breath, loss of control, pitches going higher, throwing arms dropping lower, resulting in pitchers slinging the ball, rather than being "on top."
There you have it. I've scratched the surface of the pitching game but you are now "armed" with info to impart to your hurlers. |